Shadowrun

Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

The title is taken from the game's main premise – that industrial espionage runs rampant in a near-future setting. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures Electronics" – "ICE" for short –, who are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures, on such missions as they seek access, physical or remote, to the power structures of rival groups. Magic has also returned to the world after a series of dystopian plagues; dragons who can take human form have returned as well, and are commonly found in high positions of corporate power.

More Information

https://www.shadowruntabletop.com/

Dungeon World

Dungeon World is a tabletop roleplaying game. Gather some friends and embark on adventure. Play to find out what happens.

Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules.

Dungeon World's simple rules happen based on what's happening within the game, so you spend more time talking about the action and less time talking about the rules.

Running a game shouldn't be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track.

The rules always drive the action forward in unexpected ways. Rolling the dice always leads to an interesting outcome.

Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award.

The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World.

More Information

http://dungeon.world
http://dungeonworldsrd.com